Monday, February 14, 2005, 4:41 AM

Laws, Axioms, and Now, Design Principles

Noted. Stefan Brands has just joined in the "fray" with Design Principles of Identity in The First Design Principle of Identity (http://www.idcorner.org/index.php?p=20). The first installment is:
FIRST DESIGN PRINCIPLE: The technical architecture of an identity system should minimize the changes it causes to the legacy trust landscape among all system participants.
Might seem obvious, but this principle rules out the many existing identity systems. This is why something conceptually as simple as Single Sign-On is still a struggle for most companies -- most SSO systems (especially Web SSO systems) were not designed with Brands' first design principle.

This is going to get interesting (as if it were not already). Kim Cameron Started with his Laws of Identity. Then, Scott Lemon added Axioms of Identity.

I do hope we can converge to two sets of "things": (1) axioms/laws, and, (2) design principles. Any volunteers to start doing that? BTW, how does the blog world drive to convergence on ideas?

Update (March 11, 2005):
I missed Luke Razzell 's Generative Principles of Identity (http://www.i-together.net/weaverluke/2005/02/laws-axioms-and-generative-principles.html):
1. People must be able to determine who may do what with which of the data attributable to them (their "digital possessions").

2. People must be able to nominate proxies to negotiate and manage interactions with their digital possessions by others.

3. People must only be able to interact with the digital possessions of other people according to those others' wishes with regards to Principles 1 and 2.

1 Comment(s):

Blogger Luke Razzell said...

Sorry to add to the melée, but I'm going to throw my Generative Principles into the ring. Perhaps we'd better set up a wiki page somewhere to aid convergence! : )

1. People must be able to determine who may do what with which of the data attributable to them (their "digital possessions").

2. People must be able to nominate proxies to negotiate and manage interactions with their digital possessions by others.

3. People must only be able to interact with the digital possessions of other people according to those others' wishes with regards to Principles 1 and 2.

3:40 AM  

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